Higher Diploma in Science in Augmented and Virtual Reality Development
Online, Classroom - Daytime, Classroom - Evening
Department of Visual and Human-Centred Computing
The aim of this course is to provide students with the knowledge, skills and competencies to design, develop and evaluate immersive user experiences with virtual, augmented and mixed reality technologies. The course will be developed with the support of a range of companies and organisations working in the immersive technology / Extended Reality (XR) field.
The proposed course will be delivered over two years in part-time blended mode (80% online, 20% face-to-face and will be ideally suited to those who cannot commit to a full time study programme. The Department has significant experience delivering courses using this mode of learning.
Online learning will be supported using the Institute's online Virtual Learning Environment (Moodle, http://moodle.dkit.ie). For face-to-face learning attendance is required on the Dundalk Institute of Technology (DkIT) campus one Saturday per month. Online learning will take place in the evening. See "See "Q12. Course Delivery Modes". This flexible delivery model is being adopted to ensure that every opportunity is given to potential applicants to participate in the proposed course, particularly in the context of upskilling and reskilling for those in employment.
The programme provides upskilling and reskilling opportunities to meet current and emerging skills gaps in the areas of immersive (VR/AR/MR) technologies. This is in line with the Springboard 2019+ dual focus of upskilling and reskilling people who remain out of the workforce (activation) and also a focus on upskilling those in employment (workforce development).
If you are unemployed and in receipt of a jobseekers payment (including Farm Assist and Qualified Adults of Working Age) you are NOT eligible for this two-year ICT Conversion courses.
The entry requirements for the programme are as follows:
Applicants must possess an Honours Bachelor Degree (NFQ Level 8) or equivalent in the field of study of Art, Design, Computing, Engineering or a cognate discipline.
PLEASE UPLOAD SCANNED COPIES OF YOUR CV AND YOUR ACADEMIC QUALIFICATIONS WHEN MAKING YOUR ONLINE APPLICATION. FAILURE TO DO SO WILL DELAY ITS PROCESSING.
Applicants who do not meet the academic entry requirements but who have significant relevant experience in the technology or media sectors are encouraged to apply under the Instituteâ€™s Recognition of Prior Learning (RPL) policy that allows recognition for both formal and informal learning, non-accredited personal and professional education and work based training. International students must have a minimum level of English equivalent to IELTS 6.0.
ALL ELIGIBLE APPLICANTS WILL BE INTERVIEWED.
NEXT ROUND OF INTERVIEWS WILL BE HELD ON **TBA**
A FEE OF €660 APPLIES TO EMPLOYED / SELF-EMPLOYED APPLICANTS
Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR), collectively referred to as Immersive Technologies, are changing the way people and enterprises communicate, interact, and consume content. Immersive technologies, which are being deployed in a variety of application domains (Gaming, Entertainment, Retail, Advertising, Real-Estate, Healthcare, Education, Engineering, Robotics, Tourism) are disrupting, transforming and reshaping existing markets while at the same time facilitating and driving the creation of new markets.
This part-time blended mode (80% online, 20% face-to-face) and will be ideally suited to those who cannot commit to full-time study. Online learning will be supported using the Institute's online Virtual Learning Environment (Moodle).
•VR/ AR Theory
•Introduction to Computer Animation
•Mathematics for Computer Graphics
•Introduction to Programming
•UXD in Immersive Technologies
•Sound Design for Immersive Technologies
•Programming for Interactive Environments
•Introduction to Artificial Intelligence
•Programming for Interactive Environments
•360 Digital Video Techniques and VFX Compositing
Graduates of the course will gain the knowledge, skills and competencies to design, develop and evaluate immersive user experiences with virtual, augmented and mixed reality technologies and will be equipped to follow career paths such as:
•3D Digital Artist - Creating high standard animation for immersive technology platforms, showcasing a variety of animation performance while applying the principles of animation.
•2D Visual and UX Designer - Designing and evaluating user experiences for immersive technology platforms.
•Interactive Programmer - Developing interactivity for immersive technology platforms.
•Technical Director (Tools / Pipeline) - Developing and integrating tools into a robust pipeline, involved in ‘in-studio’ tool development.
•Immersive Content Writer - Design, create and develop narrative for immersive technology platforms.
•Immersive Director - Designing solutions for the Visual Effects in Animation and Film.
•Project Manager - Manage all aspects of the production pipeline for immersive experiences.
DRAFT Timetable (subject to change
The course will be delivered over 2 years (4 semesters) in part-time blended mode (80% online, 20% face-to-face) and will be ideally suited to those who cannot commit to full-time study.
Online learning will be supported using the Institute's online Virtual Learning Environment (Moodle).
There will be a two-day induction at the beginning of the programme.
Online learning will take place 3 evenings per week (typically Monday, Wednesday and Thursday), between 7:00pm – 10:00pm.
For face-to-face learning attendance is required on the DkIT campus one Saturday per month (maximum 3 times per semester). This flexible delivery model is used to ensure that every opportunity is given to students to participate in the course, particularly in the context of upskilling and reskilling for those in employment.
Dundalk Institute of Technology
Mixture of online (80%) and face-to-face (20%) delivery
Lifelong Learning Centre