Higher Diploma in Science in 3D Computer Animation
Online, Classroom - Daytime, Classroom - Evening
Department of Visual and Human-Centred Computing
The programme is designed for existing level 8 graduates from either a technical or an artistic discipline who wish to upskill for the animation industry and other divergent industries in which animation expertise is key. It is the only course of its kind in Ireland and it aims to give graduates a detailed knowledge and understanding of the creative, developmental and programming strands within the 3D computer animation discipline and also make them skilled in the use of a range of 3D animation applications.
This course aims to provide students with a strong grounding and transferable skills in Digital Animation Production processes and techniques for 3D Computer Animation. The course is developed to enable learners to become competent in the more artistically – focused disciplines within computer animation and produce graduates with a range and depth of technical and artistic skills necessary to become future Technical Directors. This Higher Diploma has a specific focus on Technical Direction for the computer animation of film, television and gaming.
The course is a flexible 80% online, 20% face-to-face part-time Higher Diploma ideally suited to those who cannot commit to a full time study programme.
Online learning will be supported using an online virtual learning environment (Moodle). For face-to-face learning attendance is required on the DkIT campus one Saturday per month. Extensive coaching and mentoring workshops will be provided.
Course modules include:
* Computer Animation Theory and Practice
* Principles of Programming
* Mathematics for 3D
* Moving Image Theory
* Advanced Computer Animation Theory and Practice
* Object Oriented Programming for 3D Computer Graphics using Python
* Interactive Environments
* Animation Project
* Work placement
The programme aims to enable learners to become competent in the more artistically – focused disciplines with in computer animation and produce graduates with a range and depth of technical and artistic skills necessary to become future technical, character or environment artists, animators, modelers, sculptors and riggers as well as project managers and animation producers.
A substantial focus of the programme will also develop the professional skills of the graduate to enhance their career opportunities through professional development including interview skills, and networking, presentation and communication skills.
This programme is aimed at candidates from a variety of backgrounds, including traditional animation, film, multimedia, fine art and architecture.
If you are unemployed and in receipt of a jobseekers payment (including Farm Assist and Qualified Adults of Working Age) you are NOT eligible for this two-year ICT Conversion courses.
This programme is designed for graduates who wish to upskill for the Animation, Games, or Film industry.
The entry requirements for the programme are as follows:
An Honours Bachelor Degree (NFQ Level 8) (or other internationally recognised equivalent), in the field of study of art, design, computing or engineering.
An approved Portfolio of relevant Art work.
PLEASE UPLOAD SCANNED COPIES OF YOUR CV AND YOUR ACADEMIC QUALIFICATIONS WHEN MAKING YOUR ONLINE APPLICATION. FAILURE TO DO SO WILL DELAY ITS PROCESSING.
Applicants who do not meet the academic entry requirements but who have significant relevant experience in the technology or media sectors are encouraged to apply under the Instituteâ€™s Recognition of Prior Learning (RPL) policy that allows recognition for both formal and informal learning, non-accredited personal and professional education and work based training. International students must have a minimum level of English equivalent to IELTS 6.0.
NEXT ROUND OF INTERVIEWS WILL BE HELD ON **WEDNESDAY 11 SEPTEMBER**
A FEE OF €680 APPLIES TO EMPLOYED / SELF-EMPLOYED APPLICANTS
Graduates of the programme will have a detailed knowledge and understanding of both the creative, developmental and programming strands within the 3D computer animation discipline and will be skilled in the use of a range of 3D animation applications. Graduates choosing a 3D Animation career will have an understanding of all aspects of a multi-disciplinary 3D animation team and will be equipped to follow career paths such as Animator, Modeller, Rigger, Texture Artist, Compositor, Visual Effects Artist, Lighting Artist and Project Manager.
DRAFT Timetable (subject to change)
There will be a two-day induction at the beginning of the programme.
Online learning will take place 3 evenings per week (typically Monday, Wednesday and Thursday), between 7:00pm – 9:30pm.
For face-to-face learning attendance is required on the DkIT campus one Saturday per month (maximum 3 times per semester).
Dundalk Institute of Technology
Mixture of online (80%) and face-to-face (20%) delivery
c/o Lifelong Learning Centre