Animation Level 6 (February 2020)

Pulse College (0213)
Key Programme Details
Award

Level 6 QQI Certificate in Animation

NFQ Level

6 About NFQ

Delivery Method

Classroom - Daytime

Mode

Part Time

ECTS Credits

60

General Information
Contact

Eoin Mcauley

Email

eoin.mcauley@pulsecollege.com

Phone

(01) 478 4045

Address

Pulse College
Main Campus
20 Ringsend Road
Dublin 4

Course is delivered at:
Pulse College
Games & Animation Campus
The Market Studios
Corner of Halston St & Mary's Lane
Dublin 7

Role

Course Administrator

Important Dates
Application Deadline

24/01/2020

Start Date

03/02/2020

End Date

17/07/2020

About this Course

This Level 6 Animation Certificate Programme will introduce participants to valuable professional workflows and teach a range of skills; from preproduction, production, and postproduction in 2D and 3D animation and modeling, as well as the theory behind animation to create an in-depth understanding of the work undertaken.

Aimed at new entrants, returners, job seekers or employed people who wish to diversify or forge a new career in a varied range of areas within the animation industry, this programme is designed to the develop skills, knowledge and competence to meet the growing and changing needs of the industry. Some of the up-skilling or re-skilling transferrable skills or qualifications include Creative Media, Animation, Art and Design, Computer Aided Technologies, Design for Moving Images, Film & Video, Graphic Design/Illustration, Multimedia, Spatial Design, 3D Design, Game Development etc.

Animation employers seek employees who possess the latest animation techniques and technology skills, led by entrepreneurial capability. Technical skills learned must be blended with softer, business-world skills combined with an excellent portfolio that showcases individual creativity.

Objectives

This course covers the full range of topics from preproduction, production, and post-production in 2D and 3D animation, as well as the theory behind animation.

MODULE 1: Animation Studio 1
Explore the history and development of animation
Introduction to the 12 principles of animation
Create simple biped 3D characters for animation
Texture, rig, and animate 3D characters

MODULE 2: Life Drawing
Line and contour drawing techniques
Tonal value in creating the human form
Gesture drawing
Skeletal and muscular structure

MODULE 3: Visual Culture and Theory
Develop a conceptual framework to analyse the visual world
Theories and methods of storytelling
Constructing and evolving a story

MODULE 4: Animation Studio 2
Rigging 3D characters for use in animation
Topology and weight painting
Keyframe animation and the graph editor
Create biped and quadruped 2D characters for animation
Use animation principles to augment 2D animation

MODULE 5: Storyboarding and Layout
Defining a storyboard
Explore the different types of storyboards, techniques, and methodologies
Designing storyboards for animation

MODULE 6: Texturing and Unwrapping
Unwrapping different types of 3D models
Creating multiple texture maps
Explore a variety of map types and their purposes
Texturing characters and scenes

Entry Requirements

1. Those in receipt of an eligible payment from the Department of Employment Affairs and Social Protection and the formerly self-employed.

2. People not in receipt of a payment from the Department of Employment Affairs and Social Protection that have been out of the work environment for a number of years due to childcare or other caring obligations and have a previous history of employment but may require upskilling or reskilling to transition back to the workforce (“Returners”).

3. People in employment who wish to upskill or reskill to meet a specific emerging skills gap.

Returners and employed participants will be required to meet the residency requirements for Springboard+; that they must have been ordinarily resident in an EU/EEA/Swiss state for at least three of the five years preceding their entry to their course.

Applicants to the Certificate programme must have obtained a minimum of two Leaving Certificate H5 grades or higher and four O6 / H7 grades, including maths and either Irish or English for entry to the programme. Mature learners over the age of 23 can also apply for entry on to the programme.

All applicants are met in advance of admission by the Programme Director in order to provide them with detailed information on the programme and the nature of the workload and challenges involved. This allows applicants to make informed decisions as to the suitability of the programme for their needs and aspirations.

Minimum Requirements for General Learning:

Candidates presenting with the Leaving Certificate should have obtained a minimum of two H5 grades or higher and four O5/H6 grades including maths and either Irish or English for entry to the programme.
Minimum Experiential Requirements (if applicable):

There are no specific experiential requirements for entry to the programme. Applicants presenting without the required level 5 qualification but with a lower level qualification combined with experiential learning will be assessed as per QA C3 the policy on Recognition of Prior Learning.

Programme-specific RPL criteria and arrangements for Entry, Exemptions from Modules, advanced Entry and Direct Access to the Award:

Recognition of prior experiential learning is supported by the College. Such applications arise when a candidate does not have a level 5 award or equivalent. In such cases the candidate can ask that experiential learning be assessed in relation to the entry criteria.

Minimum Language Proficiency Requirements:

All learners are required to be proficient in English. Where a candidate’s mother tongue is not English, he or she is required to provide a proof of proficiency in the English language through satisfactory performance on an internationally recognised test (e.g. IELTS 6.5) or other similar English Language qualifications. Where applicants are borderline or do not have a recognised English Language qualification, they are tested in the College’s English Language Centre on arrival and, subject to satisfactory performance, can be offered admission or be required to undertake English language classes until they have achieved a satisfactory competence in the language.

Minimum Mathematical Proficiency Requirements:

Applicants should have achieved at least a O6 /H7 at Ordinary Level Mathematics in the Leaving Certificate with the exception of mature students and those entering via RPL.

Pre-Admission Interview:

It is College policy to meet with candidates following their application to ensure that the programme is an appropriate match for the needs, capabilities and aspirations. The interview is not graded for admissions purposes, but rather serves to provide assurances for the learner and the College that the programme is an appropriate fit for their needs.

All applicants are required to present for interview, and are expected to demonstrate the following: A proven interest in animation and animation production, computer literacy, an interest in 3D Sculpting and 2D Art, inherent creativity and a willingness to explore new ideas, a positive attitude and enthusiasm for the field of study, scholarly dedication to academic aspects of the programme and self-organisation skills.

The entry criteria are used to ensure that all applicants who are accepted onto the programme have the basic educational requirements to assure they can succeed and serve as a protection for learners. The purpose of the Interview is twofold: it serves to emphasise to the applicant the challenge that the programme will present and to assure the Programme Director that the applicant has the ability to succeed on the programme.

Long Description

The Irish Animation Sector has long been a creative foundation of Irelands vibrant audiovisual industry and continues to grow and thrive.

Entirely indigenous, dynamic and technically advanced, Irish animation studios are making award-winning features, shorts, apps and games. Working with global broadcasters including Disney, Nickelodeon, Cartoon Network, BBC and Hasbro, content created in Ireland is viewed by millions worldwide. In recent years, Irish animation has been nominated for every major international award, including Academy Awards, BAFTAs, Emmys and Annies.

Animators may work in many areas across many creative disciplines including, 2D and 3D animation, Stop frame or Computer-generated animation for Film and TV, Motion graphics and the Games industry.

This Level 6 Animation Certificate Programme will introduce participants to valuable professional workflows and teach a range of skills; from preproduction, production, and postproduction in 2D and 3D animation and modeling, as well as the theory behind animation to create an in-depth understanding of the work undertaken.

Aimed at new entrants, returners, job seekers or employed people who wish to diversify or forge a new career in a varied range of areas within the animation industry, this programme is designed to the develop skills, knowledge and competence to meet the growing and changing needs of the industry. Some of the up-skilling or re-skilling transferrable skills or qualifications include Creative Media, Animation, Art and Design, Computer Aided Technologies, Design for Moving Images, Film & Video, Graphic Design/Illustration, Multimedia, Spatial Design, 3D Design, Game Development etc.

Animation employers seek employees who possess the latest animation techniques and technology skills, led by entrepreneurial capability. Technical skills learned must be blended with softer, business-world skills combined with an excellent portfolio that showcases individual creativity.

Reinforcing the highest levels of training, a key element of this recognised qualification involves producing a professional portfolio of work and developing entrepreneurship skills. Using industry led design and delivery, this innovative programme aims to develop specific knowledge, skills and competence for animation industry professionals capable of working in several roles in the sector.

With the significant benefit of hands-on experience, industry projects and professional guidance, participants will be taught beyond the standard levels. This practical experience is an essential element of this unique programme.

With that in mind, each year, with the support of our onsite business incubation unit and staff, we encourage the development of collaboration and linkages by supporting the progress and growth of participants and graduates.

Why Choose This Course

Trends in animation education world-wide have changed in recent years, shifting away from the singular focus on classical animation styles, with a broader acceptance of different animation techniques as recognised, independent fields of scholarship. Pulse College has worked closely with industry leaders within Ireland, recognising the need for specialist accredited training and education in this field. Given these strong ties, developed as a response to industry problems, this programme is innovative in its approach and strives to be a centre of excellence in Irish animation education.

Career Opportunities

The Irish animation industry has doubled since 2014 and is set to become one of the country’s largest grossing exports, with a total of 85% of work being created for overseas companies (Business Insider, 18th March 2016). Irish animation is also internationally renowned and the success of companies like Brown Bag (14 Emmy and 2 Oscar nominations), Cartoon Saloon (1 Oscar nomination) and Kavaleer (2 IFTA nominations) means that Ireland is fast becoming a hub of excellence in the global field. Indeed a forthcoming feature-length documentary on the subject ‘Animation Inc., Ireland’s Creative Industry’ suggests that Ireland is entering a Golden Age of animation. Pulse College has close ties with a number of companies at the forefront of this rapidly changing field and through focused consultation with companies like Brown Bag, Boulder Media and Treehouse Republic it has emerged that there is a deficit of industry-ready graduates ready to meet the expanding number of roles within the industry. Despite the current economic decline, the animation industry continues to buck general trends, driven by advances in digital technology and diversity of the roles from TV production to videogame development, continuing to develop and expand significantly. This programme is therefore industry focused, at a time when learners are seeking qualifications which will equip them for employment.

Timetable Info

Semester 1: 3rd February 2020 - 22nd April 2020
Monday & Tuesday: 9am-4pm
Wednesday: 9-12pm.

Semester 2: 11th May 2020 - 15th July 2020
Monday: 9am-4pm
Tuesday: 9am-5pm
Wednesday: 9am-12pm

* This schedule is subject to change and will be confirmed January 2020

Delivery Location

Pulse College
Games & Animation Campus
The Market Studios
Corner of Halston St & Mary's Lane
Dublin 7

Delivery Notes

Blended Delivery

Admissions Contact Details
Contact Person

Eoin McAuley

Address

Pulse College
Main Campus
20 Ringsend Road
Dublin 4

Course is delivered at:
Pulse College
Games & Animation Campus
The Market Studios
Corner of Halston St & Mary's Lane
Dublin 7

Phone

01 4784045

Email

eoin.mcauley@pulsecollege.com

Application Procedures

Apply via Springboardcourses.ie and the College will be in contact to arrange an interview.