An Introduction to Augmented & Virtual Reality (An Introduction to Augmented & Virtual Reality)

Athlone Institute of Technology (Engineering Computing and Software - Online)
Key Programme Details
Award

Certificate in Augmented and Virtual Reality

NFQ Level

Level 6 About NFQ

Delivery Method

Online, Blended

Mode

Part Time

ECTS Credits

20

Department

Department of Computer and Software Engineering

General Information
Contact

Dr Enda Fallon

Email

efallon.springboard@ait.ie

Phone

090 647 1877

Address

Department of Computer and Software Engineering,
Athlone Institute of Technology,
Dublin Road,
Athlone,
Co. Westmeath

Role

Head of Department of Computing and Software Engineering

Important Dates
Application Deadline

11/09/2020

Start Date

22/09/2020

End Date

30/04/2021

About this Course

The terms Virtual Reality (VR), Augmented Reality (AR), and more recently Mixed Reality (MR), can be represented within the umbrella terms of Immersive Experiences and reflect the degree of digital content presented to the users as they move from the real to virtual world experience. These technologies are changing how we interact and consume media content. Traditionally, applications of immersive technologies have focused on the delivery of entertainment and interactive gaming experiences. However, research and industry are now exploring the utility of these technologies within education, tourism, health, advertising, manufacturing, telecommunications, real-estate, human-machine interaction, and robotics amongst many industries.

Key Features:
• Level 6 Programme (20 ECTS)
• Online/Blended flexible mode of delivery
• Developed in partnership with the Midlands Regional Skills Manager and relevant companies
• Strong potential for employment, AIT has ongoing formalised relationships with over 75 ICT companies. Course proposal originated from our industrial partners.
• Personal and supportive approach to teaching and learning
• Companies have offered to provide and supervise "real world" oriented industry projects
• Problem Based Learning (PBL) based approaches will be used to challenge and expand the students knowledge, skills and competence.
• The programme addresses to a significant level all four key areas, which have been deemed by government as being of critical importance at this time: digital skills, transversal skills, management and leadership skills and the workplace of the future



Objectives

This programme places unique emphasis on enabling non specialised ICT persons (inclusive of those unemployed) to upskill them in a field that can be applied across a wide range of application domains. In this context, the offering will also support companies to build awareness of how such technologies can provide value and utility to their organisations.

On successful completion of this programme graduates should be able to:
• Demonstrate knowledge and understanding of the fundamental concepts and technologies applied in immersive multimedia experiences and systems.
• Explain how emerging immersive multimedia technologies can be applied to a real world problem.
• Create and execute a small scale immersive multimedia application.
• Have consideration for human factors and in particular relevant ethical and safety standards on use of immersive multimedia
technologies.
• Select and propose a suitable immersive technology system for a real world use case.
• Within the scope of an immersive multimedia application, debug and problem solve basic level configuration issues.
• Work effectively as a member of a team or as an individual at different levels in an organisation.
• Display effective communication and presentation skills in the area of immersive multimedia technologies and be aware of the wider
social and environmental impact of these technologies.


Entry Requirements

Mature applicants (i.e over 23 years)
or
Leaving Certificate Grade O6 at ordinary level in five subjects in the Leaving Certificate. Two of these subjects must be Mathematics and a language (English or Irish)
or
QQI Level 5 - Full award with a minimum of eight modules or Recognition of Prior Learning.

In addition the following is required:
• Fluency in English.
• Access to a computer and good broadband.
• Commitment to attend the required practicals and assessments in Athlone IT.
Applicants may be interviewed to verify ability to study and commitment to complete the course.

Long Description

Exploring this multidisciplinary field, students will gain a fundamental understanding of the development requirements, an awareness of the technologies, and an essential understanding of the design process for immersive experiences. In parallel, students will work to develop a prototype application, thus delivering a tangible multimedia experience which can be demonstrated as part of a portfolio to prospective future (or current) employers.

The course has been designed by and will be taught by staff who have significant industry links and teaching experience. This offering is informed through the faculty's track record in software design GAME development and its research remit as well as collaborations and relationships nationally with SME to MNC industry partners. The programme also includes communication skills which are necessary for the workplace.

The offering extends and complements the existing Athlone IT software design programs such as Software Design (Virtual Reality and Game Development) at L7 and L8 as well as ongoing research in the Dept. of Electronics and Informatics and the Software Research Institute (who hosts the Enterprise Ireland "COMAND" technology gateway. One of the three primary themes of COMAND is immersive media).

There are in excess of 20 companies nationally whose core business is with respect AR and VR consultancy and development, with numerous other SMEs and MNCs (across many of the above mentioned domains (i.e. not solely ICT companies)) who have divisions working with immersive experience developments. Therefore, the offering supports the learner, be they seeking employment or to further education in their existing role.

Programme Content
• An Introduction to Virtual & Augmented Reality
• Application Domains
• Game Engine
• Content Creation
• Display Technology
• Immersive Experience
• Game Technology

Timetable Info

Induction
Student Induction Sessions will take place in AIT on Friday 18th September 2020 6.00pm to 9.00pm, Saturday 19th September 2020, 9.30am to 12.30pm and 2.00pm to 5.00pm.
All registered students must attend one session, and you will be advised of your session when your application is processed.
All current regulations and public health guidelines in relation to social distancing will be in place at these sessions.

Duration
One year; Tuesday evenings 7.00pm to 9.00pm online. Plus three Saturdays face to face in AIT.

Commencing
Online - 7.00pm Tuesday 22 September 2020

Delivery Location

Online and AIT.

Delivery Notes

Blended Delivery - this course will be delivered mostly online with some face to face classroom based workshops on Saturdays.

Application Procedures

This is a FREE programme for those that meet funding eligibility criteria.

AIT operates a two stage application process. You must complete both stages in order for your application to be assessed.

STAGE ONE – ACADEMIC ELIGIBILITY
You must make your course application here on www.springboardcourses.ie
You must upload a copy of your highest/most relevant qualification, as per the entry requirements above to this application system.

STAGE TWO – FUNDING ELIGIBILITY
When making your application (or as soon as possible after) you complete an eligibility declaration here:

https://tinyurl.com/yawowndq (please copy and paste this link into the address line of your browser)

On receipt of your completed course application and completed declaration an initial assessment will be made and you will receive a request from AIT to upload required documentation to a secure folder. You must complete this request as soon as possible after you receive it. It will expire after 5 days.

This request will ask for a scan/clear photo of the following documents to be uploaded:
Your most recent passport/drivers licence to verify your identity.
A copy of your highest/most relevant qualification, as per the entry requirements for your chosen course.

You must also upload a scan / photo of one of the following documents to demonstrate your funding eligibility.
1) If you are employed: a recent payslip / most recent P60 / letter from your employer confirming this (amounts must be redacted/blacked out from financial documents).
2) If you are unemployed: a DSP payment slip / letter from DSP confirming your payment type/what you are signing for.
3) If you are a returner who has been on home or other caring duties for 9 of the last 12 months OR you are economically dependent on a partner or spouse and have been unemployed for 9 of the last 12 months you must supply a notarised affidavit confirming this (a template for this is available here: INSERT AFFADAVIT LINK )
4) If you were previously self-employed: a letter/statement from Revenue stating that you are no longer trading or a similar letter from your (former) accountant.

Applicants that do not complete this declaration cannot be assessed for a place on the programme. Places are limited on all programmes, therefore it is imperative that you complete this when making your application (or as soon as possible afterwards).

Please contact Janine King, AIT if you have any queries in relation to this - email jking@ait.ie

The personal data being collected is required for assessing your eligibility for a place on this programme. If you are successful and accept an offer of a place then the details required for registration will be retained in line with our Student Privacy Policy – www.ait.ie/gdpr. Your redacted payslip/ P60 record will be held securely by AIT for at least 6 years, in line with ESF funding requirements. If you are not successful, or if you withdraw from the programme within six weeks of commencement, your data will be destroyed securely.

Media
AIT Flexible Learning Website

https://aitflexiblelearning.ie/